James Hancock's

Developer Portfolio

WEBSITES

you-are.online

An image link to you are online. A website screenshot displaying a low-poly person in a darkened room, working at a computer. They are surrouded by computer windows.

A multimedia web experience made with three-react-fibre. A cautionary tale that follows the journey of the internet's "Default User" as the internet starts to use them. Made for desktop devices.

An image link to you are online. A website screenshot with a low-poly outline of a person, in vivid green. The person has become one with the computer matrix, they sit in front of a black terminal window with green lines of text.

I taught myself React and three-react-fibre while working on this project; React was particularly helpful for managing the projects complexity, I wrote the multiple component styles for the different phases of the experience using SCSS.

I used Blender when creating the Default User's typing animation and building their room, most of the other 3D assets were sourced from Quartenius and Google Poly. This was my first introduction to WebGL shaders. I've since been doodling with shaders over on CodePen.

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galvanised.show

An image link to galvanised show A screenshot of a collage of pictures, the homepage of galvanised dot show

Showcasing the final pieces of our degree studies, this website was created in collaboration with fellow degree students on the University of Brighton's Digital Media Arts MA course.

An image link to galvanised show A screenshot of a drawing left on the show website. It contains a thumbs up, scribbled with a clunky brush, and the words Good Job

I developed the front-end of this website using React, which I was learning at the time whilst coding my final piece. Another student made the backend database and API for the guest sketchbook, other credits for design and graphics are shown on the about page.

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fingerprint.garden

An image link to fingerprint garden A screenshot of a low-poly garden, there are flowers and people and menacing security cameras.

A real-time 3D visualisation of browser fingerprints. The website gathers details about your computer to create a unique avatar and add it to the garden. All users currently visiting the website are shown live in their respective avatars, previous visitors to the website are represented by the flowers or ghostly transparent avatars.

The website is commentary on how device fingerprinting is used in targeted advertising, where in blissful ignorance we allow advertising companies to take our fingerprints and track us across the internet. Designed for all devices, sadly some browser-device combinations crash for unknown reasons.

An image link to fingerprint garden A group of visitors have gathered in the garden, they mill around aimlessly, some sitting down on benches.

This was my first major Three.js project; it quickly grew very complex, including multiple cameras, character animations, generative model material painting. The grass design uses instanced meshes fitted to a source image of a fingerprint design. I used Tween.js and quaternions to handle the character rotations.

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labyr.in/th/

An image link to labyrinth An image of the classical labyrinth, drawn using paint with square corners.

A series of creative interactions forming a playful browser mini-game. Follow the spiral to the center of the labyrinth, then go out the way you came in. Made using P5.js and designed for desktop devices.

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